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Making money with XNA
Posted in July 25th, 2008
Microsoft has finally announced that premium members of the XNA Creators Club will be able to sell the games they have developed through the Xbox Live Marketplace.
As long as you have completed your Xbox 360 game, you send it to the Creators Club community to be peer reviewed and if successful could earn as much as 70% of the 200-800 Microsoft points selling price range (paid quarterly, in actual cash).
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I am an application development manager at DHL Express Italy. I hold an MBA from Warwick Business School, a BA(Hons) in International Business from the European School of Economics (in partnership with Nottingham Trent University)and a professional marketing diploma from the Univerisity of California at Berkeley.
