Category
Making money with XNA
Microsoft has finally announced that premium members of the XNA Creators Club will be able to sell the games they have developed through the Xbox Live Marketplace.
As long as you have completed your Xbox 360 game, you send it to the Creators Club community to be peer reviewed and if successful could earn as much as 70% of the 200-800 Microsoft points selling price range (paid quarterly, in actual cash).
Calling all XNA fans on LinkedIn
I just created a LinkedIn group for Microsoft’s XNA Game Studio professional and hobbyist developers, designers and artists worldwide. I am not ready yet to show my progress on this technology, but I wanted a way to connect to other fans to share, comment, and contribute to the creation of our game ideas.
Join me at:
http://www.linkedin.com/e/gis/127570/23C1ED40C5D4
The network is, of course, independent from Microsoft Corp.
XNA Books: Best introductory book yet
Struggling(?) my way to learn the XNA framework, I came across this book from Microsoft Press entitled “Learn Programming Now”. Rob Miles, the writer, is also an actual computer science university teacher in the UK.
If you are a first timer or haven’t developed for quite a while this book is for you (and me). Starting with basic exercises such as loading images and writing text you go on to create more complex (and sometimes very silly) games that teach you how to add sounds, handle input, manage game states, etc.
There are only two points of attention that you would need to consider before buying it. The first one is that 3D is not explored. If you want to learn more about managing your 3D meshes, viewing frustum culling, or creating shaders this book is not for you. The second one is that collision management, even in 2D, is not covered.
My personal opinion is that this book is very good at preparing you on the more complex tasks that attend the creation of your game ideas. Once you get the basics firmly covered you can go for more complex (and heavier) books.
A final note to say that this is one of the few books built for version 2.0 of XNA Game Studio so you do not have to look for updated code on the web. If you want to learn more visit the book website and download the first two chapters for free: very silly games.
It’s done!
Exams are over and Christmas is at our doorsteps. Now that the pressure is over and only the dissertation is left I am trying to get more time for my passions. I installed the new XNA Game Studio 2.0 and tried few tutorials, but what I am really looking forward is to go snowboarding for a few days!!


I am an application development manager at DHL Express Italy. I hold an MBA from Warwick Business School, a BA(Hons) in International Business from the European School of Economics (in partnership with Nottingham Trent University)and a professional marketing diploma from the Univerisity of California at Berkeley.
