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Ultime News

July 23rd, 2008

Graduation!!!

Published in Management, Personal

MBA Graduation On Friday 18th I finally received my Master of Business Administration degree from Warwick Business School. I was very much impressed by the ceremony that took place in Butterworth Hall in the Arts Centre, hopefully I will be able to post some photos.

July 2nd, 2008

DHL Alumni beyond 1K

Published in Personal

I am very pleased with my LinkedIn group surpassing the first thousand members. I also created a twin site on collectiveX  and invited everybody. This would allow us to be more interactive and start posting thoughts and experiences. Redemption is only around 6% up until now.

June 23rd, 2008

Calling all XNA fans on LinkedIn

Published in Gaming, Personal, XNA

I just created a LinkedIn group for Microsoft’s XNA Game Studio professional and hobbyist developers, designers and artists worldwide. I am not ready yet to show my progress on this technology, but I wanted a way to connect to other fans to share, comment, and contribute to the creation of our game ideas.

Join me at:

http://www.linkedin.com/e/gis/127570/23C1ED40C5D4

The network is, of course, independent from Microsoft Corp.

 

April 13th, 2008

XNA Books: Best introductory book yet

Published in Gaming, XNA

Learn Programming Now! XNA Game Studio 2.0Struggling(?) my way to learn the XNA framework, I came across this book from Microsoft Press entitled “Learn Programming Now”. Rob Miles, the writer, is also an actual computer science university teacher in the UK.

If you are a first timer or haven’t developed for quite a while this book is for you (and me). Starting with basic exercises such as loading images and writing text you go on to create more complex (and sometimes very silly) games that teach you how to add sounds, handle input, manage game states, etc.

There are only two points of attention that you would need to consider before buying it. The first one is that 3D is not explored. If you want to learn more about managing your 3D meshes, viewing frustum culling, or creating shaders this book is not for you. The second one is that collision management, even in 2D, is not covered.

My personal opinion is that this book is very good at preparing you on the more complex tasks that attend the creation of your game ideas. Once you get the basics firmly covered you can go for more complex (and heavier) books.

A final note to say that this is one of the few books built for version 2.0 of XNA Game Studio so you do not have to look for updated code on the web. If you want to learn more visit the book website and download the first two chapters for free: very silly games.

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Chi sono

Sono Customer Integration Services manager di DHL Express Italy. Ho una laurea in International Business della European School of Economics (in partnership con Nottingham Trent University), un diploma professionale in marketing dal'Univerisità della California a Berkeley e sto completando un MBA alla Warwick Business School.
View Andrea Ciolini's profile on LinkedIn

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